Brazil r/s V2 Field Guide
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We either need a way to describe the special case of face pairs to the renderer, or these internal ray hits need to be done with a custom shader. I could see benefits of both.
Ben L |
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05.01.09 - 7:04 am | #
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I´m sorry but can you explain this a bit more for me? I´m not sure what exactly do you mean so it is hard for me to understad.
Pavel
Pavel Romsy |
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05.12.09 - 6:10 am | #
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The problem is that "In the real world" works for this case, but not for all. What if there really was no gap, like in the case where a glass is filled with water with ice cubes floating in it? That's "in the real world" too, but won't be helped by this workaround. There needs to be a special way for this to be handled.
Chad |
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05.26.09 - 7:39 am | #
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Actually there is a 4th way, and following the Pavel's examples it would consist on keeping the panels facing and remove one of the two faces.
"Liquid in a glass" sample is a bit like this, plus having to make some ior math, but results are superb.
This thread by Richard Annema should be very clear, and there's also a great tutorial on b2 manual.
http://splutterfish.com/forums/s...ead.php?
t=17288
zemmuonne |
09.22.09 - 5:27 am | #
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But what of the absorption?
Chad |
Homepage |
09.29.09 - 12:47 pm | #
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Commenting by HaloScan
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